Students’ vPhone

A virtual smartphone in your smartphone

After school, students launch Mastory’s vPhone app on their personal smartphones. They experience what looks like another phone’s home screen, including several app icons and screens.

Together, the vPhone’s apps (messenger, gallery, etc.) open up a channel into a fantastic fictional world.

Together, the vPhone’s apps (messenger, gallery, etc.) open up a channel into a fantastic fictional world.

The main scene of our storyline game

Students dive in heads first into the messenging area. Text messages, audio logs, and videos accompany students on their journey into the world of math problem solving.

The vPhone offers them opportunities to interact with each other and with our characters, to influence the story and become heroes themselves.

The vPhone offers them opportunities to interact with each other and with our characters, to influence the story and become heroes themselves.

Approaching math from multiple angles

Instead of artificially reduced math problems, the various apps in the vPhone represent numerous facets of a challenge as they would appear in the real world. With this multidimensional, multi-sensory method, students have better chances to access real-world problems and develop and use the necessary skills to solve them.

One minute you’re reprogramming the route of a Mars rover, the next you’re hacking a phone to get crucial information, and sometimes you just need to estimate the route of a baby whale to save its life.

One minute you’re reprogramming the route of a Mars rover, the next you’re hacking a phone to get crucial information, and sometimes you just need to estimate the route of a baby whale to save its life.

»I like that a character was made, and it felt like you were having a conversation with a real person.«

A student

»I think it will make math more interesting and fun at the same time, since there is an engaging story behind it.«

A student

»You are doing work, but it doesn’t feel like you’re doing work. It feels you’re playing the game, and you’re just like solving the challenges.«

A student

»I think that people my age would like it. Instead of doing problems and problems after problem, we’d have something to enjoy.«

A student

»After attending the course, the children have remained interested in programming. When I asked them what topics they are interested in for science class, they said they want to program a robot.«

A teacher

»This approach creates a new form of collectivity and interaction among the students, which is highly interesting for educational research as well.«

Prof. Uwe Gellert

Free University of Berlin

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More on the vPhone

Dashboard

Immersive Content

If you need more information on our vPhone, check out our blog post which explains this in detail.

View student activities with achievement-oriented feedback. Stretch & squeeze Mastory’s episodes to your pacing.

Students are not focused on solving algebraic problems. Instead, they see them as real-life problems.

More on the vPhone

If you need more information on our vPhone, check out our blog post which explains this in detail.

Dashboard

View student activities with achievement-oriented feedback. Stretch & squeeze Mastory’s episodes to your pacing.

Immersive Content

Students are not focused on solving algebraic problems. Instead, they see them as real-life problems.